![crazytalk animator insert sprite in composer crazytalk animator insert sprite in composer](https://kapomail.com/wp-content/uploads/2021/02/Descargar-CrazyTalk-Animator-Gratis-TODO-el-mundo-de-PC.jpg)
My dog character image is deformed when the bones move. Shown here is the underlying mesh that helps determine how Adjust the bone structure to match and you're ready to start animating.įreebone characters can have simple or complex bone structures. The result is a far more flexible character creation system allowing you to start developing an animated character simply by selecting a character template and importing your own single image into the template. Together they control how the image is distorted when the bones are moved around. The defining characteristic of G3 characters is that they are raster image based, using hi-res PNG files, animated through a bone structure combined with a wire mesh. Watch the video below for a complete walk through of all of CTA3's character types. G3 characters come in five different types Human, Animals, Spine, Wings and Free bone.Īdditionally there is the updated G2+ characters that use the new, G3 facial morphing system, drastically reducing the number of sprites you need to draw for a G2 multi-angle character's face. G2+ Character using the new Facial Morphing System. However, on closer inspection, it's a giant leap forward, with completely new styles and types of character designs to play with. Initially it looks like a step backwards and a rejection of G2, multi-angle characters. G3 characters are single angle characters like the original G1 characters but, thanks to the new flexible bone system, offer exceedingly more functionality. As a result I think CrazyTalk Animator 3 is, hands down, the best version of this software to date. However, once you start studying the potential of the G3 range of characters you realize that Reallusion has shifted their focus back to 2D animation in order to move forward. Watch the first Work in Progress video below. It seemed like a step back to G1 characters. The new G3 characters wasn't what we were expecting. For character creation it was a return to single angle characters that initially left many scratching their heads. When the work-in-progress videos came out for CrazyTalk Animator 3 some amazing new features were shown including Elastic motions, Motion curve libraries, an animated component designer and new motion libraries for humans and animals to name a few. Multi-angle characters are a great idea, it was just far too hard to bring your own characters to life. When an all new upgrade of CrazyTalk Animator was announced, users were desperately hoping Reallusion would do something to make G2 character creation quicker and simpler.
![crazytalk animator insert sprite in composer crazytalk animator insert sprite in composer](https://i.ytimg.com/vi/kN-mKg5KlmM/maxresdefault.jpg)
Once you've drawn more than 50 or so hand gestures the last thing you want to do is draw 50 plus mouth movements, nose movements, eyebrow movements etc. So much so that I've personally never managed to complete a single G2 character in its entirety – and believe me I gave it a really good try (Read about my G2 Monkey and Cat Character to see how much I tried). However G2 characters upped the complexity of character creation from scratch so much that, even those of us who bothered to learn the detailed process, still struggled with the time and effort just to produce a single character.
![crazytalk animator insert sprite in composer crazytalk animator insert sprite in composer](https://www.reallusion.com/crazytalk-animator/includes/images/training-video/main-banner-moble.jpg)
You could even apply 3D character motions to them from iClone, Reallusion's Flagship 3D animation studio. There was a lot of preparation and considerable time spent rigging its G1 characters.ĬrazyTalk Animator 2, introduced G2, multi-angle characters, with the revolutionary technique of being animated like 3D characters in 3D space.
![crazytalk animator insert sprite in composer crazytalk animator insert sprite in composer](https://www.reallusion.com/crazytalk-animator/includes/images/training-video/head02.jpg)
If you wanted to create animated characters from your original artwork, quick and easy didn't really describe the time and effort involved. Since my focus has largely been on original character animation my experience with CTA is relative to that. An idea that was relative depending on what kind of animation you wanted to do. I've been using Reallusion's CrazyTalk Animator since its original incarnation that promised quick and easy, 2D animation creation. Does it deliver? Could it be your 'go to' 2D animation tool of choice? Before I explore those questions I feel a bit of backstory is necessary. CrazyTalk Animator 3's bold claim is 'The One-for-all 2D Animation'.