However- if you were also allowed to import models you created, you’d have complete customization with the ease of tools like “drawing” landscape editors and auto-script menu lists that would enable a total novice to make a very complex and large 3D game in a matter of months. Scripting systems in some of these rpg makers are actually pretty robust, and you can even make complex AI out of the simple menu command-selecting scripting system with some of the makers. What differs here from Blender’s game creation toolset is a compromise- You can’t fully customize the game with an interface like RPG maker’s, but you are given a large amount of models and customization options to work with and very easy and efficient tools to create games at a rate you never could otherwise.
![3d rpg game maker engine 3d rpg game maker engine](http://asciinetwork.com/pictures/targethouse.png)
In RPG Maker, you’re given a menu-based interface with a list of tools that let you create or modify different elements that make up a game.
![3d rpg game maker engine 3d rpg game maker engine](https://i.ytimg.com/vi/cZY__Gbfbpw/maxresdefault.jpg)
![3d rpg game maker engine 3d rpg game maker engine](https://i.imgur.com/LDaI9cH.jpg)
I have an idea that could help newcomers to blender make games much faster and easier than any tutorials could of ever helped them:Ī GUI game creating interface made with Blender.įor the most thorough explanation to what I’m talking about, refer to the “RPG Maker” series.